-
Workshop #118: In the Dead of Night by Fragments Of Winter
At Audiotuts+ we regularly put up a reader track for workshopping and critique (find out how to submit a track). This is how it works: you upload your song, and every week or so we’ll publish one here and step away from the podium. The floor is yours to talk about the track and how [...]
-
Mixing: Monitors or Headphones?
This tutorial will discuss why some people people prefer monitors over headphones – and vice versa. I’ll start by explaining a little about true stereo and binaural recordings to help you understand. I’ll then talk about monitors and headphones, give my opinion, and recommend some studio monitors. Binaural Recording and True Stereo A binaural recording [...]
-
Quick Tip: 10 Quick Editing Tips
Usually, editing is overlooked as a part of audio production. It’s not that engineers don’t know what it is, it’s just that it’s looked at the same way a chef would look at doing the dishes. It’s boring. It’s tedious and tiresome to go through each and every track to spot the glitches, pops and [...]
-
A Step-by-Step Approach to Conveying Ideas with Music – Audio Premium
In this week’s Audio Premium content, Ryan Leach explores how you can use music to express feelings and ideas in a completely intangible way. He takes a detailed step-by-step approach, with full examples including notation and audio examples. To learn more about what you get as part of Audio Premium, read this. To take a [...]
-
Workshop #117: Monolation by Sigi Mueller
At Audiotuts+ we regularly put up a reader track for workshopping and critique (find out how to submit a track). This is how it works: you upload your song, and every week or so we’ll publish one here and step away from the podium. The floor is yours to talk about the track and how [...]
-
Using Guitar Amp Simulators 101, Part 3
In the second part of Guitar Amp Simulators 101, we looked ways of using different amplifier, cabinet and microphone models, as well as some of the more advanced amplifier settings, to achieve specific goals in designing a guitar sound. In this third part, I’m going to guide you through some slightly more complex virtual guitar [...]
|